Nokia’s texture files:
My points in those same files—a visual match!
Dumping a bunch of X, Y, Z’s into Mac OS X Grapher.app:
Ryan pushing the whole thing into Blender:
This model is actually two meshes, corresponding to two separate textures:
The first one looks a bit like a post-Tornado city. Now to figure out the mipmaps in the height lookup tables.
I'ma hafta report this incident... ;) (coooool)
Please report it so someone over there can help me figure out the heightmap LUT. Actually I just might mail Gary about it myself...
Hey, did you get any further with this?
Hi Mapguy - I've had to put it aside for a little while, got busy with other things. I'll be returning to it in a few weeks, though, with a script that assembles these pieces into large .OBJ files.
Michal, I had similar results and experience here: http://techbeyond.wordpress.com/2012/02/04/nokia-3d-webgl-map-experiments/ I m still struggling with LUTs and tiling scheme.
Hi gpavlidi - I've posted to your blog as well, but thought it worth mentioning here that I've posted my own code (so far) to Github: https://github.com/migurski/NokiaWebGL
Sorry, no new comments on old posts.