tecznotes

Michal Migurski's notebook, listening post, and soapbox. Subscribe to this blog. Check out the rest of my site as well.

Jan 8, 2012 1:08am

new webgl nokia maps: progress

I’ve been kicking some files from the new Nokia 3D WebGL maps back and forth with Ryan Alexander, and my attempts to pick out the geometry are starting to get some results.

Nokia’s texture files:

My points in those same files—a visual match!

Dumping a bunch of X, Y, Z’s into Mac OS X Grapher.app:

Ryan pushing the whole thing into Blender:

This model is actually two meshes, corresponding to two separate textures:

The first one looks a bit like a post-Tornado city. Now to figure out the mipmaps in the height lookup tables.

Comments (6)

  1. I'ma hafta report this incident... ;) (coooool)

    Posted by Boris Anthony on Tuesday, January 10 2012 12:25am PST

  2. Please report it so someone over there can help me figure out the heightmap LUT. Actually I just might mail Gary about it myself...

    Posted by Michal Migurski on Tuesday, January 10 2012 2:22pm PST

  3. Hey, did you get any further with this?

    Posted by Mapguy on Friday, February 3 2012 8:47am PST

  4. Hi Mapguy - I've had to put it aside for a little while, got busy with other things. I'll be returning to it in a few weeks, though, with a script that assembles these pieces into large .OBJ files.

    Posted by Michal Migurski on Saturday, February 4 2012 1:48pm PST

  5. Michal, I had similar results and experience here: http://techbeyond.wordpress.com/2012/02/04/nokia-3d-webgl-map-experiments/ I m still struggling with LUTs and tiling scheme.

    Posted by gpavlidi on Saturday, February 4 2012 4:37pm PST

  6. Hi gpavlidi - I've posted to your blog as well, but thought it worth mentioning here that I've posted my own code (so far) to Github: https://github.com/migurski/NokiaWebGL

    Posted by Michal Migurski on Saturday, February 4 2012 9:29pm PST

Sorry, no new comments on old posts.

September 2014
Su M Tu W Th F Sa
 
    

Recent Entries

  1. making the right job for the tool
  2. the hard part
  3. end the age of gotham-everywhere
  4. on this day
  5. write code
  6. managers are awesome / managers are cool when they’re part of your team
  7. bike seven: french parts
  8. being a client
  9. bike seven: building a cargo bike
  10. blog all video timecodes: how buildings learn, part 3
  11. talk notes, urban airship speaker series
  12. john mcphee on structure
  13. blog all oft-played tracks V
  14. tiled vectors update, with math
  15. disposable development boxes: linux containers on virtualbox
  16. week 1,851: week one
  17. tilestache 0.7% better
  18. south end of lake merritt construction
  19. network time machine backups
  20. week 1,846: ladders

Archives